Increase Your Chances of Winning Clue

Clue is one of those board games that have been around for more than 50 years now. It is a detective, crime solving game which makes it quite different from the typical board games you mostly find. This board game is loved by all those who really enjoy detective games and solving crimes. If you have been playing Clue for quite some time now and still enjoy playing, you will really find this article to be quite helpful. After reading this article you will gain the ability to now win almost every Clue game that you play. Your friends and family members with whom you have always played Clue will be flabbergasted at how you are now winning all the games you play and no one will know your big secret.

The trick of playing is that you should know there are only 324 combinations that can be formed regarding who committed the murder, in which room the crime was committed, and what weapon was used to commit the crime. Always make sure that you have a notepad with you when you are playing Clue. When you are given your cards, look at them, and start marking off all that you have from off your pad. When playing the game, each player is supposed to give you a clue. The player gives you a clue by showing you any of his or her cards. When you are shown a card by another player, you can tick that off too from your notepad but when you do that also make sure that you record the player’s initials next to the clue he or she gave you.

Likewise when another player is giving a clue to another player and you know what card he or she showed you can again tick that off on your notepad while also recording that player’s initials next to it. This will build up a database for you that will be very helpful to you in guessing wisely. This is why it is important that you note down the initials of every person so that you know which players has which cards. This will then help you in knowing what cards have been showed around between two other players. Once you start playing with these tactics you can really become fast in crossing out all the clues and in being the first on to know who the killer is, with what, and where.

This is the best strategy to adopt to increase your chances of winning any game of Clue that you play. You basically have to maintain a record where you mark off all the cards or clues that are given to you and by which player it was given. You should also keep in mind that in cases where a player sometimes forgets and asks you to show the same card again, along with some other card that you have, you can then show the previous card to him or her. This is how you will soon become a pro at Clue.

A Game of Cranium With Your Family

One of the most popular family games is cranium. People have been enjoying this board game for years now. It is played with at least four players and can easily accommodate more than that. Many families love to play this game after dinner or when they get together with their relatives and friends. The main concept behind the board game Cranium is to ask trivia questions and then each player playing the game is given the chance to show what his or her expertise are by answering the questions. This game is played in teams and the teams playing are trying to beat one another to be the first one who reaches at the Cranium Central spot. All spaces on this board game are colored and each color represents a character card box. When you roll the dice you move on the board game and land on any one color. A card is then drawn from the box that that color represents and then your team has to try to answer it correctly.

When beginning a game of Cranium Poker you should gather together all the interested players and then divide them equally in teams of two or more. If there are an odd number of players you can ask someone to volunteer as the card drawer or referee. This will help all teams to be more satisfied and enjoy a fair game. Once all the players are divided into teams, ask them to choose a game piece and then place it onto the Cranium board’s starting spot to get ready for the game.

Each team should be given a piece of paper and a pencil. Cranium has four card character boxes that are Date Head, Word Worm, Star Performer, and Creative Cat. Place all of these four card boxes onto the Cranium board. You will also have a timer for timing the response time of each team for answering the questions. There will also be a Cranium clay container. Place that on the Cranium board too. Once you have everything in order you are all set to begin the fun.

The first team who will be initiating the game gets to choose the character box they want and then draw a card from it. They then follow the instructions written on the card. Then they roll the dice and move the number of spaces that appears. But they can only move ahead if they have successfully carried out the activity that was mentioned on their character card that they picked. If they fail to do so, the turn is passed ahead to the other team and they get to roll the dice then. If you come across any Planet Cranium spots on the board you have to stop there instead of getting to move ahead. Finally if you get purple on your next turn you get to immediately jump to the next Planet Cranium spot on the board.

You have to play as quickly as possible without losing in order to be the first team to reach the completion spot and win the game.

Insight into Films and Movies

Films and movies are nothing but moving images recorded with cameras. A viewer is unable to decipher one frame from the other because of the illusion of motion created by persistence vision. Each frame is only used for a fraction of a second creating what is called ‘beta movement’. Visual effects and even animation techniques are used in process of film making, but they are recent techniques. Films are also called pictures, flicks and motion pictures.

Films may record specific events and document circumstances and hence they turn out to be artifacts in themselves. These are called documentaries. There are also animations or plain art of filming, which is all about entertaining audiences. To most of the people, films and movies are about visual elements, which are considered a universal power of communication. Films which have ability to relate with the audiences worldwide are released with translated dialogues or subtitles. At times, dubbing is also done.

History of Films and Movies

Films or cinema as we know it today evolved out of art forms that were practiced thousands of years ago. Initially, when films were nonexistent, dances and plays were used where actors wore different costumes to communicate the script within the sets. These performances were developed under the guidance of a director. There were also audiences and production houses as there are for films. However, the technology to record the whole enactment never existed for being replayed as film.

Later, devices such as the mutoscope as well as praxinoscope came up which displayed still pictures at sufficient speed for it to appear in motion. Hence, the concept of persistence of vision evolved. Images were henceforth designed so that the film would appear to be continuous. In 1878, the motion picture was first introduced by Eadweard Muybridge. He displayed images of galloping horses. However, in this device, a person had to look inside the viewing machine to see the moving images.

The pictures were attached to a drum and to turn the drum there is a handcrank. Then motion picture camera continued to develop further and the concept of a projector came into being. It was in 1896 that the first projected motion picture was first exhibited in New York City. At that time, films had no sound and they were known as silent films.

According to HoldemHarry.com, into the 20th century, narratives were used in films together with scenes. Films had scenes with music playing in the background, as we see in most Charlie Chaplin movies. Sound films came to be known as “talking pictures” or talkies. Sound was introduced extensively a few years later. After that color came up. However, arbitrary procedures were used at that time. Hence, it was far off from being “natural”.

In 1934, eventually the three-strip Technicolor version was used. It was in the 1950s that the use of color was rampant. Some of the directors who stood away from that were Hollywood director Martin Scorsese and Peter Bogdanovich. In the succeeding decades, the style of production changed. Digital technology was introduced. In the 21st century, 3D technology seems to make a foray into the field of film and movies.

Playing in Tight Stud Games

In 7 card stud and poker in general, players tend to try to avoid tight games. Players mistakenly believe that tight games cannot be profitable games. This is a complete myth in 7 card stud and on average, tight games can actually be just as profitable as loose games in the long run. So next time a 7 card stud player sees a tight game being played, he should jump at the chance to sit in.

When playing a tight game, players have to adjust their play. In a tight game, the majority of the profit is going to come from stealing blinds and antes. To do this, players should start to make a lot of raises when no one else has entered the pot. If a 7 card stud player is holding one of the highest cards, this is even better because the raise becomes a credible threat. In fact, if a player is in a tight 7 card stud game and holding one of the two highest cards showing, it is actually always correct to raise the pot up when no one has voluntarily entered the pot.

If someone else is in the pot with a raise, a player should also fold hands that they might play in a normal or lose game. This is because tight seven card stud opponents raising ranges are smaller by nature. For instance if a player is holding pocket tens and faces a raise with an ace or king showing, it is wise to throw this hand away the majority of the time.

Players must also slow down on a lot of hands that they might play quite strongly in normal games. This is because in these very tight 7 card stud games, an opponent’s calling range is much tighter than normal. This means that if they call two streets or they raise, they most likely have a good hand and probably a better one than the hero does. Secondly, they are more than likely going to stay in through the river with their good hand. This means that bluffing beyond fourth street is almost like throwing money away in these crazily tight games. In fact, other than ante stealing, 7 card stud players are advised not to bluff at all in a tight game simply because of the game dynamics.

Extremely tight games are harder to find on sites than extremely loose ones. However, they still do occur and players must apply the concepts above in order to make sure they are maximizing their winnings. An important concept of poker is being able to adapt a player’s game depending on their opponent’s tendencies. 7 card stud players who are able to adjust to tight table conditions will have no problem profiting in even the tightest of stud tables.

Reading hands in 7 card stud on PokerStar

True 7 card stud professionals know that the hand they are holding often does not matter. The holdings of the opposing players are far more important in a stud hand. Playing an opponent is far more important than playing the strength of one’s own hand. Remember that the strength of a players hand only depends on how strong their opponent is. If a player is holding the second nuts but their opponent is holding the nuts, the player’s hand is worthless. Reading hands also allow seven-card stud players to perform successful bluffs and get more value out of their good hands.

Making reads in Stud poker on PokerStar.net does not require some sort of black magic. The idea about reading a players hand in 7 card stud is to put the opposition on a range of hands. Players have to look at a few factors and have a logical explanation for opponent’s actions.

So the first thing a player should look for is an opponent’s exposed cards. Are they high? High cards could indicate high pairs or even a high straight draw. If your opponent’s up cards are all high, his hand could be more dangerous than if it consisted of low cards.

Are the up cards garbage? Uncoordinated low cards usually suggest a weak hand. Think how your opponent could have connected with his hand when receiving fourth and fifth street. Is it likely a villain could be holding a strong hand? Moreover, how likely is it that the up cards a player is holding could make a strong hand that beats your hand?

Next, a PokerStar player must look at what a player has represented with there bets on each street. Have they bet strong or have they been acting weak? If a player is acting strong throughout the whole hand, he is obviously representing a good hand. Playing strong could mean betting or reraising each street. An opponent acting weak (checking or calling) could be on a mediocre hand or a draw. Whatever the case is the hand is not strong enough yet for a player to warrant a raise.

Does their betting line make sense? If a player has been shifting between acting strong and acting weak, it is likely something is up. Either the opponent has a great hand and is trying to confuse the poker stud player, or he is trying to make a move with a bluff. Most opponents’ moves will be quite transparent until playing in higher stakes stud games.

Combining these elements will allow players to come to a logical conclusion about the sort of hand a player is holding. If something does not make sense, it is likely to be a bluff or a monster. A player must re evaluate their conclusion each street in stud games. It is very naïve to make a decision on third street about what an opponent has and then stick with it all the way through. Drawing a conclusion prematurely can be costly later on.

Attacking the Blinds

Position is important in poker, as money flows from right to left around the poker table, changing hands from players in early position to players in later position. When playing from late position, a poker player should be aggressive and relentless. Additionally, a late position player should rarely pass up the opportunity to open a pot to a raise when action has folded to them. By raising the pot before the flop when it has not been open, a late position poker player will successfully steal the blinds many times over.

When a poker star player sitting on the button, in the cutoff position, or in the hijack position, they should automatically raise with virtually any two cards when action has folded to them. Putting in a raise will often knock out everyone left to act. Thus, the late position raiser will successfully steal the blinds before the flop. Sometimes, however, a loose player out of the blinds will make a call. These players typically believe either they are defending their blinds by calling or they feel somewhat committed to the pot, since they already paid money into it in the form of the blinds.

When open-raising from late position and catching a call from one of the blinds, the hand is often taken down on the flop. The typical blind player puts out a loose call and rarely shows post-flop aggression unless they hit the flop. A late position blind stealer is well off by pushing out a continuation bet on the flop, where he will often take down the pot uncontested. In the event the blind player pushes out a flop bet, a late position player should almost always put in a raise to test their opposition. Only in the rarest of circumstances will the blinds come back over the top and when they do, one can fold appropriately.

By raising before the flop from late position when no one has entered the pot, a poker player can profit from stealing the blinds. In the event that the blinds do not surrender before the flop, a continuation bet typically does the trick, as most flat calls from the blinds are with marginal holdings. The advantage of acting last gives the late position player the advantage after the flop against marginal hands from the blinds. Poker players should take full advantage of stealing the blinds from late position in order to pad their bankroll.

Playing in loose games

7 card stud has evolved so much since it first started being played online. Ever since the poker boom, players have been forced to adapt their games to cope with the influx of new styles that have been created from young online players. When a 7 card stud player is playing in a loose game, they are required to change their strategy to maximize there profits. It is important to note that there are many poor loose players even at high stakes 7 card stud poker. If one plays against these bad players in loose stud games as if they were filled with good players, one will not maximize their profits. Although one may still beat these loose stud games, by failing to adapt their game a player misses the opportunity to punish the bad players as much as they could.

When encountering loose and bad play in Stud, a skillful stud player is wise to increase the range of hands against poor, loose players, as loose and passive 7 card stud players are the easiest players to win large sums of money from. The reason why playing more hands is ideal is because even the weaker hands that a player will play will be better than the majority of their opponent’s hands. Even if this is not the case, a player is usually able to outplay their opponents in the majority of hands.

Keep Betting Small on Third Street

By betting small on third street, a 7 card stud player will pick up a lot of bad players who will limp in with poor hands. By doing this, it means that after coming in on third street they will be more inclined to call on fourth street. Making incorrect calls on fourth street is a big leak from these bad, loose players and a great source of profit for good players. If the pots are kept small, they will be making a number of incorrect calls on fourth street with poor odds. If a player is dealt a good hand, they should be less inclined to raise than if he was against a better player.

It must be noted that players should only apply these tactics against poor and loose 7 card stud players. It is easy for a 7 card stud player to slip into a routine of playing their whole game like this with the excuse that they are always up against loose players.

7 Card Stud Fourth Street

Fourth street in 7 card stud is when a player is dealt a fourth card face up to his hand. After mastering how to play third street correctly, a player must then turn his attention to fourth street. On fourth street, it is important to take into account the amount of opponents in a pot as well as the up cards opponents are showing.

A great rule of thumb on fourth street is if a 7 card stud player has what he believes to be the best hand in the pot, he should attempt to narrow down the field and isolate a player. For instance, in a three way pot where a player is first to act, the second player is weak and the third player is likely to bet – the main goal is to check raise the third player to eliminate the second one.

A check-raise could sometimes be wrong in this position however. If the player has raised on third street and his fourth street is a scare card, his aggression and up cards may cause the third player to check in this situation. Players using this check-raise technique should consider how aggressive the third player is, as well as how their board and actions look to him. If they conclude he may be unlikely to bet, then it might a good option to raise to try to isolate.

Deception on Fourth Street

It is also very important to factor in deception into a player’s fourth street play. If they play every hand exactly the same way they will have an exploitable tell that could lose them money. If a player has a big pair but a weak looking board, a check-raise may give away that the player has a pair. Players should occasionally check and flat call. This should be a rare play but is important for a player to mix up his play on fourth street. The reason that check-raising is the superior play here though is because it gets more value into the pot immediately as well as isolating the players. As the pot balloons higher, it becomes much harder to an opponent to lay down what they probably know to be the losing hand.

Another play that a seven-card stud player should be looking to make on fourth street is a bluff if their opponent looks weak. If the fourth up card is a scare card but has not helped the player’s hand – but he looks over at his opponents and they have weak up cards, it is often worth putting in a bet. This is because the opponent is likely to fold enough of the time to make the bet profitable. Bluffing also allows a player to mix up his play further and make it much harder for his seven-card stud opponent to put him on a hand range.